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2v2 Construction Level

Personal - Block out, Lighting, Environment, Flow, Immersion

During this project I wanted to focus on replay value and flow of the level. The theme is based around a construction site which has been through a sandstorm, with it dynamically affecting the scene. Inspired by Call Of Duty's recent installment of "2v2" matches. â€‹â€‹â€‹

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Skills:​​

  • Design the level: layout, flow, Verticality, Environment & architecture.​​​

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  • Iterations of development phases of the game. â€‹â€‹

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  • Thorough playtesting to ensure optimal gameplay. â€‹

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  • Using the projects blueprinting/mechanics to Block Out, Enemy implementation & Navigation volumes.

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This would not have been possible without Jakub W's "Interaction With ALS" on Patreon

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