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![4450857-200.png](https://static.wixstatic.com/media/d528f5_fa932126abf648c4b1e0f34f8aa8acc4~mv2.png/v1/fill/w_121,h_121,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4450857-200.png)
2v2 Construction Level
Personal - Block out, Lighting, Environment, Flow, Immersion
![](https://static.wixstatic.com/media/d528f5_ec7ba20a86844dfdac1a2870462e5ca1~mv2.png/v1/fill/w_60,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_ec7ba20a86844dfdac1a2870462e5ca1~mv2.png)
During this project I wanted to focus on replay value and flow of the level. The theme is based around a construction site which has been through a sandstorm, with it dynamically affecting the scene. Inspired by Call Of Duty's recent installment of "2v2" matches. ​​​
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Skills:​​
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Design the level: layout, flow, Verticality, Environment & architecture.​​​
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Iterations of development phases of the game. ​​
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Thorough playtesting to ensure optimal gameplay. ​
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Using the projects blueprinting/mechanics to Block Out, Enemy implementation & Navigation volumes.
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This would not have been possible without Jakub W's "Interaction With ALS" on Patreon
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![](https://static.wixstatic.com/media/d528f5_afdfcdbfb8af4eaebb2fb12acc0a0cc8~mv2.png/v1/fill/w_1266,h_597,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_afdfcdbfb8af4eaebb2fb12acc0a0cc8~mv2.png)
![](https://static.wixstatic.com/media/d528f5_c4a683a120e34d5084a0da6443b75eae~mv2.png/v1/fill/w_625,h_294,q_90/d528f5_c4a683a120e34d5084a0da6443b75eae~mv2.png)
![](https://static.wixstatic.com/media/d528f5_2ce313046c3b494d9b0da6f09db7ec84~mv2.png/v1/fill/w_631,h_294,q_90/d528f5_2ce313046c3b494d9b0da6f09db7ec84~mv2.png)
![](https://static.wixstatic.com/media/d528f5_9ebeccd4bdff4496b221ddb4e4eb4261~mv2.png/v1/fill/w_1266,h_597,q_90/d528f5_9ebeccd4bdff4496b221ddb4e4eb4261~mv2.png)
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