
Affected: The Asylum [VR]





Due to the title not being released yet, I only have limited imagery to show.
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Whilst working at Fallen Planet Studios, I was helping to create a game in the Affected series "The Asylum". Where I underwent multiple tasks involving Level Design, Research & Prop Modelling.
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Skills:​​​
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Level Design - Verticality, level flow, Architecture in Block out stages. using Probuilder & Umodeler plugins in Unity.
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Iterations of development phases of the game.
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Solid understanding of the game engine & in-house tools to implement and troubleshoot design elements effectively including custom textures, model optimization, and block out tools.
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Research within' surrounding locations & creating mood boards via Puref/Miro to visualize inspiration to reflect in game.​​​​
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Kept in close contact to the team, ensuring a shared vision and update regularly through Collaborate repo.
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Created Prop Models for various elements in the game: interaction and environmental.



Fallen Planet - Game/Level Generalist, Prop Artist