![dDQGsm-V_400x400.jpg](https://static.wixstatic.com/media/d528f5_637e8727e23a40fd8af60e10a7ca05d2~mv2.jpg/v1/fill/w_154,h_144,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_637e8727e23a40fd8af60e10a7ca05d2~mv2.jpg)
Affected: The Asylum [VR]
![](https://static.wixstatic.com/media/d528f5_1125886fa793428ab17d845db4adb91e~mv2.png/v1/fill/w_68,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_1125886fa793428ab17d845db4adb91e~mv2.png)
![3ds_max-logo-freelogovectors_edited.png](https://static.wixstatic.com/media/d528f5_7cf612a85534419b9468ef05fcf9d8ec~mv2.png/v1/fill/w_37,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ds_max-logo-freelogovectors_edited.png)
![Autodesk-Maya-logo_edited.png](https://static.wixstatic.com/media/d528f5_2466597c6219415bad23f16f337dd7b9~mv2.png/v1/fill/w_37,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Autodesk-Maya-logo_edited.png)
![](https://static.wixstatic.com/media/d528f5_cfba5d114621439ebd5578f9041782dd~mv2.png/v1/fill/w_43,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_cfba5d114621439ebd5578f9041782dd~mv2.png)
![](https://static.wixstatic.com/media/d528f5_82a58e9cd12448d696ebe8c74a0e87cd~mv2.png/v1/fill/w_43,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_82a58e9cd12448d696ebe8c74a0e87cd~mv2.png)
Due to the title not being released yet, I only have limited imagery to show.
​
Whilst working at Fallen Planet Studios, I was helping to create a game in the Affected series "The Asylum". Where I underwent multiple tasks involving Level Design, Research & Prop Modelling.
​​​​
Skills:​​​
-
Level Design - Verticality, level flow, Architecture in Block out stages. using Probuilder & Umodeler plugins in Unity.
​
-
Iterations of development phases of the game.
​
-
Solid understanding of the game engine & in-house tools to implement and troubleshoot design elements effectively including custom textures, model optimization, and block out tools.
​
-
Research within' surrounding locations & creating mood boards via Puref/Miro to visualize inspiration to reflect in game.​​​​
​
-
Kept in close contact to the team, ensuring a shared vision and update regularly through Collaborate repo.
​
-
Created Prop Models for various elements in the game: interaction and environmental.
![](https://static.wixstatic.com/media/d528f5_ce4e4fee240e4949bf9216cd1a3ba74d~mv2.jpg/v1/fill/w_420,h_419,q_90/d528f5_ce4e4fee240e4949bf9216cd1a3ba74d~mv2.jpg)
![](https://static.wixstatic.com/media/d528f5_13a028f9ff4f41b18373513c104ef0a3~mv2.jpg/v1/fill/w_420,h_419,q_90/d528f5_13a028f9ff4f41b18373513c104ef0a3~mv2.jpg)
![](https://static.wixstatic.com/media/d528f5_62408377ae7d4c59ab70077936e58efc~mv2.jpg/v1/fill/w_419,h_419,q_90/d528f5_62408377ae7d4c59ab70077936e58efc~mv2.jpg)
![](https://static.wixstatic.com/media/d528f5_0c7560087f3c44b8ab3cb0a7f2345271~mv2.jpg/v1/fill/w_420,h_419,q_90/d528f5_0c7560087f3c44b8ab3cb0a7f2345271~mv2.jpg)
![](https://static.wixstatic.com/media/d528f5_61a8a4516862402f838238f67446cf59~mv2.jpg/v1/fill/w_420,h_419,q_90/d528f5_61a8a4516862402f838238f67446cf59~mv2.jpg)
![](https://static.wixstatic.com/media/d528f5_f35ccda2192544e68c7c531e5eb4686b~mv2.jpg/v1/fill/w_419,h_419,q_90/d528f5_f35ccda2192544e68c7c531e5eb4686b~mv2.jpg)
![](https://static.wixstatic.com/media/d528f5_0a8f985a0b63465d90161c64f047505e~mv2.png/v1/fill/w_37,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_0a8f985a0b63465d90161c64f047505e~mv2.png)
![](https://static.wixstatic.com/media/d528f5_4e30b44f2f9f46138f482b2aea3495a5~mv2.png/v1/fill/w_43,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d528f5_4e30b44f2f9f46138f482b2aea3495a5~mv2.png)
Fallen Planet - Game/Level Generalist, Prop Artist