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Ghost Recon - Escort

Ubisoft Design Test - Block out, Lighting, Environment, Flow

I had the opportunity to create a design test for Ubisoft. The test surrounded elements on their popular franchise "Ghost Recon". The objective is to make an area within' 2 days where the player has multiple routes to enter with different tactics. â€‹â€‹â€‹

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Skills:​​

  • Design the level: layout, flow, Verticality, Environment & architecture.

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  • Scaling iterations, Enemy placements, colour coded for visualization.

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  • Thorough playtesting to ensure optimal gameplay and scale.

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  • Made Game/Level Design documents to see through the process.

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Design Test Document (Click to Open)

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