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Ghost Recon - Escort
Ubisoft Design Test - Block out, Lighting, Environment, Flow
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I had the opportunity to create a design test for Ubisoft. The test surrounded elements on their popular franchise "Ghost Recon". The objective is to make an area within' 2 days where the player has multiple routes to enter with different tactics. ​​​
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Skills:​​
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Design the level: layout, flow, Verticality, Environment & architecture.
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Scaling iterations, Enemy placements, colour coded for visualization.
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Thorough playtesting to ensure optimal gameplay and scale.
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Made Game/Level Design documents to see through the process.
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Design Test Document (Click to Open)
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